Copyright & Disclaimer ====================== This game is freeware. It may be freely copied if no modifications are made with the entire package! Any commercial distribution is strictly forbidden. There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is". Welcome to Zerberk! =================== What is it? Zerberk is inspired from the arcade game "Berzerk". The object of the game seems quite simple: Destroying all Centurion Robots and Elexerion Robots in an electricity maze and finally destroying the Neuronic. Every time a Neuronic is killed the robot speed increases! The electricity maze: Don't leave a room before all robots are destroyed, or you will enter the same level again. All walls are deadly. Keep distance! Centurions: Normally they're standing around and are doing nothing... But if they scan an intruder, Centurions will decrease distance or fire a deadly energy shot. Keep distance and fire diagonally! Elexerions: They are not moving around, but watch their energy beam! Otto: Appears if you stay too long in a maze room. Don't try to fire at him, your only chance is to escape. Try to flee to the left or right! The neuronic: The brain of all robots. Totally harmless, but guarded by Elexerions. Mystery: Don't touch! Be carefull in multi-player mode: · All players must use the same exit! · The player in shortest range of the destroyed robot gets the score! Features: · Up to four player simultanous game! (Supports the four player joystick adapter for the parallel port, so be sure that you are not currently using your parallel printer, if you select more than one player: the output may get scrambled.) · Soft stereo! (Uses one left and one right channel for each sample. A sound gets different volumes at the two channels - depending at the horizontal position of the sound causing object.) · Saves highscores! (Does not if your Disk is write protected.) · Freeware!!! (You can copy it for non-commercial purpose!) Special keys: · F1-F4: Selects number of players · F5: Pause · F6-F9: Selects startlevel · F10: (Re)Starts the game · Esc: Quits the game Technical: · Zerberk uses direct blitter access, so GFX-card screenmodes will fail. If you are using CyberGraphX, you WILL have to DISABLE the PLANES2FAST option or the game will even fail on standard screen modes! History: Zerberk was my first Amiga game. Like Minerunner, inspiration hit me in a boring computer science lesson while thinking at old games from Atari 2600. Although parts of Star Defender and Minerunner were already playable, Zerberk was finished first. After endless futile attempts to create fast game graphics with the bob system from Amiga's graphics library, Andreas showed me the way of direct blitter programming and it was fast enough. Minerunner followed soon after. Thanks Andy! :^) V1.4: (05.Dec.1993) · Players cannot harm themselves in team mode now. · Bug with Elexerions removed. · Color flashing speed decreased. V1.3: (23.Jul.1993) · Another runtime error fixed! · Added shield for each player in the first few seconds of a level to avoid unfair situations. V1.2: (17.May.1993) · Uses topaz.font 8 now. So there are no longer problems with non 8x8 system default fonts. · Can open a NTSC screen. On some (NTSC?) machines seems to be a strange bug, so that some lines disappear. Double-click the NTSC icon to start Zerberk in NTSC mode or if you use the CLI, type: Zerberk NTSC · Recompiled with small data model and without stack check. Should run a bit faster now. V1.1: (26.Apr.1993) · Runtime error fixed! (oops) V1.0: (19.Apr.1993) · First public release. Any comments, suggestions, bug-reports? Let me know... Matthias Bock, April 2002 | _ `=oo='____ | _ // (__)~ \ | \X/ |.___ _|\ homepage: http://lazycow.de/zerberk | Thank you, Amiga... jj "jj *